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GPUOpen (@GPUOpen): "We've published our #realtime #globalillumination rendering technique "GI-1.0" which uses two caching schemes. We use the ray budget efficiently to avoid wasting any computation. The scene we tested takes only 1.9-3.2ms 👀 Read it now: 👇 https://gpuopen.com/download/publications/GPUOpen2022_GI1_0.pdf?utm_source=twitter&utm_medium=social&utm_campaign=arrg #raytracing"|La Contre-Voie - nitter
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