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procedural_generation
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GitHub - setzer22/blackjack: A procedural, node-based modelling tool, made in rust 🦀
New biomes and enemy for Steam Early Access release : proceduralgeneration
(2) What do you think about the four first civilizations and proceduraly generated biomes of my kingdom builder Earth of Oryn? : proceduralgeneration
GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images
Map of Procedural Generation. Any Suggestion? (again) : proceduralgeneration
Earth of Oryn - Fantasy kingdom builder game
4.2 Gigabytes, or: How to Draw Anything - ⌨️🤷🏻♂️📷
Discovery | OpenArt
Procedural Crystals (Blender geometry-nodes) : proceduralgeneration
Introducing Learned Motion Matching - Ubisoft Montréal
NVIDIA’s New AI Trained For 10 Years! But How? 🤺 - YouTube
SuperTrack – Motion Tracking for Physically Simulated Characters using Supervised Learning - Ubisoft Montréal
My team is working on a miniatures customizer where models' parameters can produce procedural visual changes. Any feedback for us? : proceduralgeneration
An algorithm for generating smooth 2D tilemaps from only three source textures. : proceduralgeneration
How to procedurally generate voxel creatures? : proceduralgeneration
Turning meshes into buildings with Blender geometry nodes : proceduralgeneration
9 Realms project - procedural modeling (more info in comments) : proceduralgeneration
Just a procedural dandelion (100% geometry nodes, stock blender 3.2) : proceduralgeneration
I made a Procedural Climbing system for my Active Ragdoll that uses hand collisions to physically climb any geometry! : proceduralgeneration
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