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GFX
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From 0 to glTF with WebGPU: Basic Materials and Textures
Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering - YouTube
shg8/3DGS.cpp: A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS ✅
Look, Ma, No Matrices!
Building the DirectX shader compiler better than Microsoft? | Hexops' devlog
3D Pixel art outline & highlight Shader (Post-processing/object) - Godot Shaders
Unity Toon Shader Tutorial
Simulating Fluids, Fire, and Smoke in Real-Time
alphastrata/shadplay: Real-time wgsl visualisation tooling for educating oneself in the art of shader programming
Physically Based Rendering: From Theory to Implementation
ROBUST MONTE CARLO METHODS FOR LIGHT TRANSPORT SIMULATION.pdf
Patryk27/strolle: Experimental real-time renderer with support for global illumination
WebGL shader examples
Compute shader 101 - YouTube
Inigo Quilez :: computer graphics, mathematics, shaders, fractals, demoscene and more
VirGL — The Mesa 3D Graphics Library latest documentation
pikuma: "Finally, a linear algebra book for #Direct3D prog…" - Gamedev Mastodon
Human Shader
The GPU hardware and software ecosystem — GPU programming: why, when and how? documentation
An introduction to Shader Art Coding - YouTube
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