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Keenan Crane (@keenanisalive): "Basic fact all graphics coders should know: To uniformly sample points in a disk, you'd think you could just pick a random radius r ∈ [0,1] and a random angle θ ∈ [0,2π] to generate points r (cos θ, sin θ). This doesn't work! …But take the square root of r, and it does! 1/3" | nitter
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