The 12 thoughts encompass the following:
A game’s quality is independent from its scale.: Small games are not only easy to create but also to make well. The larger the game, the more aspects within it need attention, and the higher the chance of failure.
A game’s quality is independent from its emotional scope.: Just as short stories function differently from long novels or epics, the conditions constituting “success” vary in small-scale games.
A game defines the terms of its own success.: Accept them as they are, and assess whether that's good or bad.
A game succeeds when it fulfills its promises.: The introduction of new characters or mechanics is a promise. Instead of introducing an interesting idea and quickly abandoning it, ensure it evolves and contributes to the game's overall progression.
It's easier for a game to succeed if it makes smaller promises.: Reduce the mechanics, enemies, assets, characters, and stages. It's easier to introduce three ideas and develop them to a satisfying climax than to juggle 10 or 100 ideas.
Fulfill promises in an interesting and delightful way.: What makes you smile? This is where your personal style shines through in creating a game that feels authentically "you".
Don’t over-deliver on your promises.: Games should conclude at the right moment, not extending unnecessarily.
Form factor is a part of a game’s promises.: Minimize information presented to players, and ensure they can commence playing as soon as the game launches, altering player expectations.
Finish your game before releasing it.: Before releasing under labels like “Demo” or subtitling it “Prologue”, question why you would wish to release it before completion.
Serial games are not a shortcut.: Splitting the game into two or more episodes released over an extended period is almost always a bad idea.
Don’t worry about going viral.: Pursuing small, specific goals in games also attracts a small, specific audience.
- Good is good enough.: Once you can consistently create games that satisfy you and feel genuinely good, you’re light-years ahead of many game developers.