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gamedev
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Designing (Procedural) Monsters - YouTube
Le "END GAME" de Diablo 4 ! - Kami-labs.fr
(1) [Feedback] Item Tooltip UI Adjustments (explanation in comments) : diablo4
Diablo 4 : Talents, compétences, parangon, les systèmes de progression. - YouTube
Stylized Water Shader
RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West - YouTube
⚙️ Math Breakdown: Anime Homing Missiles - Little Polygon Game Dev Blog
New World Notes: Richard Bartle, Top Virtual World Expert, Tries Explaining Core Problems With NFT & Blockchain at a Crypto Conference. It Does Not Go Well.
janhohenheim/foxtrot: The all-in-one Bevy 3D game template.
vleue/polyanya: Pathfinding using Polyanya
Cargo Space devlog #3 - Sprites, de-syncs, cross-platform p2p, kayak_ui, cargo-deny | Johan Helsing Studio
Cargo Space devlog #2 - ship physics, networking, input | Johan Helsing Studio
Justin Alvey (@justLV): "I used the #StableDiffusion 2 Depth Guided model to create architecture photos from dollhouse furniture. By using a depth-map you can create images with incredible spatial consistency without using any of the original RGB image. See 🧵" | La Contre-Voie - nitter
Image-Generating AI Can Texture An Entire 3D Scene In Blender | Hackaday
Building Rust Games for Steam on Linux
Large Scale Terrain Rendering - Bachelor Thesis - YouTube
Showcase for my work in progress on systemic spell building : proceduralgeneration
Bubbles | Hacker News
Extreme Bevy: Making a p2p web game with rust and rollback netcode | Johan Helsing Studio
slowroads.io - My JavaScript project to generate infinite scenic landscapes, packaged as a chill driving game : proceduralgeneration
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