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The Best Darn Grid Shader (Yet).
@alice_i_cecile@mastodon.gamedev.place — A really delightful video taking a deep dive into the #rendering technology and #techart choices of #tinyglade! I learned a lot!
FFT-based ocean-wave rendering, implemented in Godot
Approximate global illumination using photon mapping: A review
A practical guide to global illumination using ray tracing and photon mapping
Tech Focus: Global Illumination - What It Is, How Does It Work And Why Do We Need It?
Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5 - YouTube
WebGPU unleashed
Real-Time Procedural Generation with GPU Work Graphs - Real-Time_Procedural_Generation_with_GPU_Work_Graphs-GPUOpen_preprint.pdf
Recently, I've been working on a PBR Iridescent Car Paint Shader. : r/proceduralgeneration
Death To Shading Languages - Gob's blog
Virtual Geometry in Bevy 0.14
How I learned Vulkan and wrote a small game engine with it
Voxel Displacement Renderer — Modernizing the Retro 3D Aesthetic
[2206.07798] Gaussian Blue Noise
Introduction to Lighting
Baking artifact-free lightmaps on the GPU « Mr F
From 0 to glTF with WebGPU: Basic Materials and Textures
Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering - YouTube
shg8/3DGS.cpp: A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS ✅
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