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An introduction to Shader Art Coding - YouTube
Protean clouds
@compute.toys is an experimental editor for WebGPU compute shaders.
cohost! - "I want to talk about WebGPU"
The Nature of Light - Alan Zucconi
A Generalized Ray Formulation For Wave-Optics Rendering
Triangulation
Stylized Water Shader
GPU Gems 3 | NVIDIA Developer
Strolle: Raytracing 2 million triangles in real-time! : rust
How Ray Tracing (Modern CGI) Works And How To Do It 600x Faster
Ten Minute Physics
2DGI #1 - Global Illumination in Godot | sam.bigos
GPUOpen (@GPUOpen): "We've published our #realtime #globalillumination rendering technique "GI-1.0" which uses two caching schemes. We use the ray budget efficiently to avoid wasting any computation. The scene we tested takes only 1.9-3.2ms 👀 Read it now: 👇 https://gpuopen.com/download/publications/GPUOpen2022_GI1_0.pdf?utm_source=twitter&utm_medium=social&utm_campaign=arrg #raytracing"|La Contre-Voie - nitter
[Media] Announcing wrend, a Rust/Wasm + WebGL2 rendering library (callable from both Rust and JavaScript!) : rust
Godot Engine - Emulating Double Precision on the GPU to Render Large Worlds
Ray Tracing: How NVIDIA Solved the Impossible! - YouTube
The GPU Banana Stand — Acko.net
Monte Carlo Geometry Processing | Hacker News
Rendering my (billard) balls in a fragment shader
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