Home
Login
RSS Feed
ATOM Feed
Tag cloud
Les liens de StyMaar
toggle menu
Add link
Search
16104 links
72 results tagged
gfx
x
Real-Time Procedural Generation with GPU Work Graphs - Real-Time_Procedural_Generation_with_GPU_Work_Graphs-GPUOpen_preprint.pdf
Recently, I've been working on a PBR Iridescent Car Paint Shader. : r/proceduralgeneration
Death To Shading Languages - Gob's blog
Virtual Geometry in Bevy 0.14
How I learned Vulkan and wrote a small game engine with it
Voxel Displacement Renderer — Modernizing the Retro 3D Aesthetic
[2206.07798] Gaussian Blue Noise
Introduction to Lighting
Baking artifact-free lightmaps on the GPU « Mr F
From 0 to glTF with WebGPU: Basic Materials and Textures
Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering - YouTube
shg8/3DGS.cpp: A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS ✅
Look, Ma, No Matrices!
Building the DirectX shader compiler better than Microsoft? | Hexops' devlog
3D Pixel art outline & highlight Shader (Post-processing/object) - Godot Shaders
Unity Toon Shader Tutorial
Simulating Fluids, Fire, and Smoke in Real-Time
alphastrata/shadplay: Real-time wgsl visualisation tooling for educating oneself in the art of shader programming
Physically Based Rendering: From Theory to Implementation
ROBUST MONTE CARLO METHODS FOR LIGHT TRANSPORT SIMULATION.pdf
◄Older
page 1 / 4
Links per page:
20
50
100