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procedural_generation
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Procedural island generation in my base defense game : proceduralgeneration
Hi everyone, I have created 3D Procedural Medieval Building Generator in Houdini. I hope you like it. Thanks! : proceduralgeneration
Procedural planets examples from the game I'm developing : proceduralgeneration
An interactive tutorial & article about procedurally generating and mutating koi patterns : proceduralgeneration
Procedural voxel terrain for the game I'm working on : proceduralgeneration
diegomacario/Animation-Magic: A cool visualization of all the math that powers 3D character animations.
I looked at a lot of modern architecture and made a generator of modern houses : proceduralgeneration
I just released a free update for my procedural generation level design asset. What do you think? : proceduralgeneration
Pixel Staff Generator : proceduralgeneration
Keenan Crane (@keenanisalive): "Excited to share *two* papers appearing at #SIGGRAPHAsia2021, on "Repulsive Curves" and "Repulsive Surfaces." Tons of graphics algorithms find nice distributions of points by minimizing a "repulsive" energy. But what if you need to nicely distribute curves or surfaces? (1/14)" | nitter
Yet Another Procedural Texture Library : rust
Keenan Crane (@keenanisalive): "Basic fact all graphics coders should know: To uniformly sample points in a disk, you'd think you could just pick a random radius r ∈ [0,1] and a random angle θ ∈ [0,2π] to generate points r (cos θ, sin θ). This doesn't work! …But take the square root of r, and it does! 1/3" | nitter
Procedural low-poly geometry : proceduralgeneration
Procedural Barrel Generator : proceduralgeneration
Transport bots improved, so they can equally distribute resources for you! : proceduralgeneration
Procedural spaceship generator that I made for my new game : proceduralgeneration
The storm-like entities are emulated with the flow noise and cut off by the value on the fbm noise. Every step is done in a single shader pass. : proceduralgeneration
Here Dragons Abound: Haunted Forests
Website to generate 3D plants : proceduralgeneration
Image Triangulation as an Energy + Topology Optimization Problem [WIP] : proceduralgeneration
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